Abyss of Neptune
Vision Holder and Gameplay/Tools Programmer
Abyss of Neptune is a survival horror game set in the deep seas of the Bermuda Triangle. You are sent to investigate a mysterious underwater signal, but there is more to it than meets the eye. Do you have what it takes to survive the abyss?
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Steam store page: https://store.steampowered.com/app/1562020/Abyss_of_Neptune/​
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Some highlights of my work in this project
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Design:​​
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Responsible for creating the concept of the game and the high level design.
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Worked on the design for the puzzle system governing the rules of all puzzles in the game​
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Created several level design block outs and the final block out for the Academics Wing
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Designed the base look and functionality of the persistent enemy and the final boss fight sequence
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Engineering
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Worked on creating the base architecture for all interdependent puzzle systems in the game​
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Created the scripted event tool for ease of building scripted sequences like jump scares by a designer
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Designed and Implemented the oxygen filling puzzle and mechanic as a checkpoint for the game
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Created several prototypes for various mechanics according to the design pillars of the game